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CFG HaxorRR AIM

Vezi subiectul anterior Vezi subiectul urmator In jos Mesaj [Pagina 1 din 1]

Membru
Membru

Vezi profilul utilizatorului
//cFg bY haxor\\
//dEaThRuN\\
//HiDe'N'SeeK\\
//KreEdZ\\

//pglgui version
alias pglgui "echo PGL GUI v3.1 [01.12.2008]"

//
//>>>>>>>>>> ( *Sloturi* ) <<<<<<<<<<||
//

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"

//menuselect aliases
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias "w" "wait"

//
//>>>>>>>>>> ( *Settings for Sound* ) <<<<<<<<<<||
//

volume "0.1,5" //Volume
suitvolume "0.1"
hisound "1" //Sound high quality
bgmvolume "1"
MP3Volume "0"
//----------------------------------------
_snd_mixahead "0.1"
//----------------------------------------
voice_modenable "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"

//----------------------------------------
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
cl_bobcycle 0.8

{,}
bind F1 "say: Eu scriu colorat si tu nu poti"
bind F2 "say: LOL"
bind F3 "say: WOW"
bind F4 "say: HAHAHA"
bind F5 "say: Re Alllzzz By bOuNNcE"
bind F6 "say: Cine vrea sa scrie colorat sa treca pe la doctor"
bind "*" "say: ---===go gO GO===---"
bind "F12" "say: ---====NoapTe BuNa ALLzzz:X====---"
bind "F11" "say: ---====Re To ALLzzzzz====---"

//
//>>>>>>>>>> ( *Settings for Mouse* ) <<<<<<<<<<||
//

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
zoom_sensitivity_ratio "1.2"
sensitivity "10.0"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "1"
cl_crosshair_color "0 225 0"

//
//>>>>>>>>>> ( *Cl Settings* ) <<<<<<<<<<||
//

cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_updaterate "50"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_cmdrate "101"
cl_radartype "2"

//
//>>>>>>>>>> ( *Gl Settings* ) <<<<<<<<<<||
//

gl_texturemode "GL_LINEAR_MIPMAP_NEARES"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_playermip "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_palette_tex "1"
gl_round_down "3"
gl_spriteblend "0"
gl_wireframe "0"
gl_zmax "4096"

//
//>>>>>>>>>> ( *Blood Display* ) <<<<<<<<<<||
//

violence_ablood "10"
violence_hblood "10"
violence_agibs "10"
violence_hgibs "10"

//
//>>>>>>>>>> ( *Turn Around* ) <<<<<<<<<<||
//

alias "+whirlwind" "cl_yawspeed 2850;w1;+left;w5;-left;cl_yawspeed 210;+duck"
alias "-whirlwind" "-duck"

//weapon aliases
alias weapon_1 "slot1"
alias weapon_2 "slot2"
alias weapon_grenade "slot4"
alias weapon_position "weapon_right"
alias weapon_right "cl_righthand 1; alias weapon_position weapon_left"
alias weapon_left "cl_righthand 0; alias weapon_position weapon_right"

//ammo aliases
alias ammo1 "buy; ms6"
alias ammo2 "buy; ms7"

//volume aliases
alias prn_0 "developer 1; echo Volume: [X..........]; developer 0"
alias prn_1 "developer 1; echo Volume: [.X.........]; developer 0"
alias prn_2 "developer 1; echo Volume: [..X........]; developer 0"
alias prn_3 "developer 1; echo Volume: [...X.......]; developer 0"
alias prn_4 "developer 1; echo Volume: [....X......]; developer 0"
alias prn_5 "developer 1; echo Volume: [.....X.....]; developer 0"
alias prn_6 "developer 1; echo Volume: [......X....]; developer 0"
alias prn_7 "developer 1; echo Volume: [.......X...]; developer 0"
alias prn_8 "developer 1; echo Volume: [........X..]; developer 0"
alias prn_9 "developer 1; echo Volume: [.........X.]; developer 0"
alias prn_M "developer 1; echo Volume: [..........X]; developer 0"

alias vol_up vol_up_8
alias vol_down vol_down_8
alias vol_up_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_up_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_up_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_up_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_up_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_up_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_up_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_up_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_up_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_up_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_up_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
alias vol_down_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_down_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_down_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_down_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_down_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_down_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_down_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_down_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_down_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_down_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_down_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"

//3-1 4-3 4-1 4-0CT 4-0T 4-6 4-5 4-4 4-2 4-7 4-8 3-2 3-3 3-4 3-5 5-1 2-2 2-1
alias wp_1 "weapon_mp5navy; weapon_m4a1; weapon_ak47; weapon_famas; weapon_galil; weapon_awp; weapon_scout; weapon_aug; weapon_sg552; weapon_g3sg1; weapon_sg550; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45; weapon_m249; weapon_xm1014; weapon_m3"
// 1-1 1-2 1-3 1-4 1-5 1-6
alias wp_2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"

//demo aliases
alias +dem_FF "host_framerate 0.02; echo Fast Forward Mode"
alias -dem_FF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_EFF "host_framerate 0.05; echo Extreme Fast Forward Mode"
alias -dem_EFF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_SM "host_framerate 0.005; echo Slow Motion Mode"
alias -dem_SM "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_ESM "host_framerate 0.001; echo Extreme Slow Motion Mode"
alias -dem_ESM "host_framerate 0.0; echo Normal Playback Mode"
alias dem_F10 "dem_jump 10; echo Forward 10 seconds"
alias dem_R10 "dem_jump -10; echo Rewind 10 seconds"
alias dem_F60 "dem_jump 60; echo Forward 1 minute"
alias dem_R60 "dem_jump -60; echo Rewind 1 minute"
alias dem_P dem_P1
alias dem_P1 "dem_pause 1; echo Demo Paused; alias dem_P dem_P0"
alias dem_P0 "dem_pause 0; echo Demo Unpaused; alias dem_P dem_P1"
alias dem_play "dem_pause 0; echo Demo Playing; alias dem_P dem_P1"
alias dem_S "dem_start"
alias dem_record dem_record_01
alias dem_record_01 "alias dem_record dem_record_02; echo Recording dem_01; record dem_01"
alias dem_record_02 "alias dem_record dem_record_03; echo Recording dem_02; record dem_02"
alias dem_record_03 "alias dem_record dem_record_04; echo Recording dem_03; record dem_03"
alias dem_record_04 "alias dem_record dem_record_05; echo Recording dem_04; record dem_04"
alias dem_record_05 "alias dem_record dem_record_06; echo Recording dem_05; record dem_05"
alias dem_record_06 "alias dem_record dem_record_07; echo Recording dem_06; record dem_06"
alias dem_record_07 "alias dem_record dem_record_08; echo Recording dem_07; record dem_07"
alias dem_record_08 "alias dem_record dem_record_end; echo Recording dem_08; record dem_08"
alias dem_record_end "alias dem_record dem_record_02; echo Pressing again that key would overwrite dem_01!"
alias dem_stoprecord "stop"

// Players can modify this
//
brightness "3"
gamma "3.0"
cl_corpsestay "0"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_radartype "2"
cl_shadows "0"
cl_weather "0"
fastsprites "0"
gl_spriteblend "1"
hud_centerid "1"
hud_fastswitch "1"
hud_takesshots "0"
max_shells "0"
max_smokepuffs "120"
mp_decals "300"
rate "25000"
setinfo "_ah" ""
sv_region "3"
ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1.000000"
bottomcolor "6"
cl_anglespeedkey "0.67"
cl_bob "0.01"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_dlmax "128"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.52"
cl_nosmooth "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_resend "2"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_smoothtime "0.1"
cl_timeout "600"
cl_upspeed "900"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "210"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
console "0.000000"
default_fov "90"
developer "0"
drawradar
d_spriteskip "0.000000"
ex_extrapmax "1.2"
ex_interp "0.1"
fakelag "0"
fakeloss "0"
fps_max "101"
fps_modem "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "1"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "4.0"
gl_reporttjunctions "0"
gl_round_down "10"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"
hisound "1.000000"
hpk_maxsize "1"
hud_capturemouse "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_drawhistory_time "5"
hud_saytext_time "5"
hud_fastswitch "1"
joystick "0.000000"
lambert "1.5"
lightgamma "2.5"
lookspring "0.000000"
lookstrafe "0.000000"
m_forward "1"
model "gordon"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "1"
r_wadtextures "0"
r_wateralpha "1"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
scr_centertime "2"
scr_conspeed "100000"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_printspeed "8"
s_distance "60"
s_doppler "0.0"
setinfo dm ""
setinfo friends ""
setinfo ghosts ""
s_geometry "1.000000"
showpause "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
_snd_mixahead "0.1"
snd_noextraupdate "1.000000"
s_numpolys "200"
s_occfactor "0.25"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
suitvolume "0.250000"
sv_aim "0.000000"
sv_allowdownload "1"
s_verbwet "0.25"
sv_failuretime "0.5"
sv_filterban "1"
sv_instancedbaseline "1"
sv_logrelay "0"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_maxvelocity "2000"
sv_minupdaterate "10"
sv_newunit "0"
sv_skyname "0"
sv_spectatormaxspeed "500"
sv_timeout "300"
sv_unlag "1"
sv_unlagpush "0"
sv_unlagsamples "1"
sv_visiblemaxplayers "-1"
sv_voicecodec "0"
sv_voiceenable "0"
sv_wateramp "0"
sys_ticrate "100"
texgamma "2.0"
topcolor "30"
v_dark "0"
vid_d3d "0"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"

+mlook

echo "[*] Aliases loaded ok"
echo " "
echo "********************************"
echo "** cFg bY haxor **"
echo " // dEaThRuN \\ "
echo " // HiDe'N'SeeK \\ "
echo " // KreEdZ \\ "
echo "********************************"
echo " "
echo "[*] cFg Loaded Succesful and Ready to Play"
echo " "
echo "********************************"

// ˆ 2002-2008 Professional Gamers League Romania [Trebuie sa fiti inscris si conectat pentru a vedea acest link]

alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind space +_t0bhopp

//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind f +fastfire

/LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"


bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)


bind w "+forward;developer 1;fps_modem 200"
bind a "+moveleft;developer 1;fps_modem 200"
bind d "+moveright;developer 1;fps_modem 200"
bind ctrl "+duck;developer 1;fps_modem 200"
bind "F1" "screenshot"

//-== hax ==-\\
bind "i" "amx_cvar sv_gravity 700"
bind "t" "amx_rcon amx_slap"
bind "o" "amx_cvar sv_unlag 1"
bind "p" "amx_cvar sv_airaccelerate 100"
bind "v" "timeleft"
bind "F10" "retry"
bind "F2" "snapshot"
bind "F1" "screenshot"
bind "v" "piss"
bind "-" "puke"
bind "c" "cp"
bind "n" "tp"
bind "CTRL" "+duck"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+jump"
bind "CTRL" "+duck"

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// ˆ 2002-2008 Professional Gamers League Romania [Trebuie sa fiti inscris si conectat pentru a vedea acest link]


/LongJump Script
// Waits
fps_max "200"
cl_yawspeed "300"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

//LongJump Script
// Waits
fps_max "200"
cl_yawspeed "300"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
//LongJump Script
// Waits
fps_max "200"
cl_yawspeed "300"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

#1Niciun icon CFG HaxorRR AIM la data de Dum Iun 03, 2012 10:41 am

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