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zyllEE

Vezi subiectul anterior Vezi subiectul urmator In jos Mesaj [Pagina 1 din 1]

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echo " // wEbsT3r;o
//* C0Nf1gUr@Ti0n F1L3 LoaDinG.... *//

echo cFg LoaDinG... //**************************************//"

unbindall

.KoJlxo3| wEbsT3r ;o"

// ***movement*** \\

bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "MOUSE2" "+attack2"
bind "ctrl" "+duck"
bind "shift" "+speed"



// ***weapon binds*** \\

bind "q" "lastinv"
bind "g" "drop"
bind "r" "+reload"



// ***communication binds*** \\


bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"



// ***buy binds*** \\

bind "b" "buy"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"



// ***attack binds*** \\

bind "MOUSE1" "+attack"
bind "space" "+jump"



// ***other binds*** \\
bind "-" "admin_ignore_immunity 1" bind "=" "admin_ignore_immunity 0"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "+" "sizeup"
bind "-" "sizedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "e" "+use"
bind "~" "toggleconsole"
bind "F12" "screenshot"
bind "m" "chooseteam"
bind "PAUSE" "pause"
bind "mwheeldown" "+duck"
bind "f1" "admin_Rcon admin_ignore_immunity 1"
bind "f2" "admin_Rcon admin_ignore_immunity 0"
bind "kp_downarrow" "deagle;secammo"
bind "kp_pgdn" "m4a1;ak47;secammo"
bind "kp_plus" "hegren; flash; flash; sgren; vesthelm"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-----|SETTINGS|-------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------------

// NETWORK

fps_modem "101"
cl_cmdrate "101"
cl_download_ingame "0"
cl_lc "1"
cl_lw "0"
cl_rate "25000"
cl_resend "6"
cl_timeout "99999"
cl_updaterate "35"
ex_interp "0.05"

// VOICE & SOUND

voice_modenable "0.000000"
voice_scale "0.750000"
voice_enable "0"
voice_forcemicrecord "0.000000"
s_rolloff "1.0"
s_reverb "0"
s_doppler "0.0"
s_distance "70"
s_automin_distance "3.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "10000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0"
MP3Volume "0"
_snd_mixahead "0.1"
loadas8bit "1"
room_refl "0.100"
snd_noextraupdate "0"
volume "0.3"

clear


echo =-***Counter StrikE cFG PGL***-=
made by D0BRR1K4EV3R
echo "[*]---------- PGL ----------[*]"
echo
echo D0BRR1K4EV3R cFG LoaDinG....****
echo
echo "[*]---------- Loaded -----------[*]"
echo Loaded with D0BRR1K4EV3R, lets go!

speak HeLLo D0BRR1K4EV3R.

bind "END" "centerview"
bind "Del" "vesthelm;vest;"
bind "kp_plus" "buyammo1;buyammo1;buyammo1;buyammo2;defuser;hegren;flash;"
bind "kp_end" "usp;buyammo2;buyammo2;buyammo2;buyammo2;"
bind "kp_pgdn" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;"
bind "kp_home" "ak47;m4a1;buyammo1;buyammo1;buyammo1;"
bind "kp_rightarrow" "awp;buyammo1;buyammo1;buyammo1;"
bind "kp_5" "aug;sg552;buyammo1;buyammo1;buyammo1;"
bind "kp_del" "galil;famas;buyammo1;buyammo1;buyammo1;"
bind "kp_downarrow" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;"
bind "CAPSLOCK" "+speed"
bind "MWHEELDOWN" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"


// Desert Eagle .50 AE
alias 32 "buy;ms3;ms2;4X;cls" // MP5-Navy
alias 42 "buy;ms4;ms2;3X;cls" // Automat Kalashnikov Model 47 (AK47)
alias 42 "buy;ms4;ms2;3X;cls" // SG552 Commando
alias 43 "buy;ms4;ms3;3X;cls" // Colt M4A1 Carbine
alias 44 "buy;ms4;ms4;3X;cls" // Steyr AUG A1
alias 45 "buy;ms4;ms5;3X;cls" // Steyr Scout
alias 46 "buy;ms4;ms6;3X;cls" // Arctic Warfare Magnum
alias ga "buyammo1"
alias gp "buyammo2"
alias 8a "ga;ga;ga;ga;ga;ga;ga;ga;cls"
alias 8p "gp;gp;gp;gp;gp;gp;gp;gp;cls"

alias "+full" "buy; menuselect 8; menuselect 2"
alias "-full" "sel; slot10; wait; slot10"
alias "+vesta" "buy; menuselect 8; menuselect 1"
alias "-vesta" "sel; slot10; wait; slot10"
alias "+flash" "buy; menuselect 8; menuselect 3"
alias "-flash" "sel; slot10; wait; slot10"
alias "+smoke" "buy; menuselect 8; menuselect 5"
alias "-smoke" "sel; slot10; wait; slot10"
alias "+he" "buy; menuselect 8; menuselect 4"
alias "-he" "sel; slot10; wait; slot10"
alias "+defusal" "buy; menuselect 8; menuselect 7"
alias "-defusal" "sel; slot10; wait; slot10"
alias "+ammo" "buy; menuselect 6; buy; menuselect 7"
alias "-ammo" "sel; slot10; wait; slot10"
alias "+ammo2" "buy; menuselect 7"
alias "-ammo2" "sel; slot10; wait; slot10"
alias "+tot" "+he;+full;+flash;+flash;+defusal"
alias "-tot" "sel; slot10; wait; slot10"

alias "s10" "impulse 201; slot10"
alias "close" "wait; wait; slot10"

alias "+jumpd" "+jump;+duck"
alias "-jumpd" "-jump;-duck"

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers; developer 1"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Alergat; developer 1"

alias "lh" "lh1"
alias "lh1" "alias lh lh2; cl_righthand 0; developer 1; echo Stanga; developer 1"
alias "lh2" "alias lh lh1; cl_righthand 0; developer 1; echo Dreapta; developer 1"


bind f2 " color"

alias tinta "adjust_crosshair;cl_crosshair_translucent 0;cl_dynamiccrosshair 0;cl_crosshair_size small"
bind "alt" " tinta"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"

alias green "con_color 26+255+26"
alias red "con_color 255+22+22"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind f1 " color"

alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind space +_t0bhopp


echo Bunnyhop script complete




//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind f +fastfire


fps_modem "200"
fps_max "101"
mp_decals "0"
cl_rate "10000"
rate "10000"
cl_crosshair_color "251 243 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "300"
cl_backspeed "300"
cl_forwardspeed "300"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_autowepswitch "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
ex_interp "0.05"
net_graph "3"
net_graphpos "2"
net_graphwidth "192
net_scale "5
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"

// Video Setings

gl_clear "1"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "+"
gl_nocolors "0"
gl_overbright "0.000000"
gl_wateramp "0.3"
gl_ztrick "0"
gl_texturemode "gl_linear_mipmap_nearest"
gamma "9.000000"
brightness "9.000000"
gunsmoke "1"
ati_subdiv "2.0"
ati_npatch "1.0"
host_speeds "0"
r_decals "0"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_mmx "1"
lightgamma "0.1"
texgamma "2"
v_dark "0"
topcolor "30"
c_maxpitch "90"
max_smokepuffs "120"
r_decals "300"
r_fullbright "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
texgamma "2"
topcolor "30"
viewsize "120.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_max_distance "1000.0"
s_min_distance "8.0"

// Settings

s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_refdelay "4"
s_refgain "0.4"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
volume "1"
suitvolume "1"
hisound "1"
bgmvolume "0.5"
MP3Volume "0.2"
snd_noextraupdate "1"
snd_mixahead "0.1"
s_reverb "0"
s_geometry "0"
s_occlude "1"
s_occfactor "0"
s_occ_epsilon "0"
s_reflect "0"
s_usepvs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_aim "0"
sv_voiceenable "1"
loadas8bit "1"
bind c " cl_righthand 0"
bind v " cl_righthand 1"

bind w "+forward;developer 1;fps_modem 200;fps_max 200"
bind a "+moveleft;developer 1;fps_modem 200;fps_max 200"
bind d "+moveright;developer 1;fps_modem 200;fps_max 200"
alias w5.bT9 "w1.bT9;w1.bT9;w1.bT9;w1.bT9;w1.bT9"

alias +du.bT9 "+duck;w1.bT9;-duck;w1.bT9;+duck"
alias -du.bT9 "w5.bT9;-duck"

bind "alt" "+du.bT9"


// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias wait7 "wait5; wait;"

// Multi-Strafe
alias strafe.pW1_4 "+jump; +left; +moveleft; wait7; -moveleft; -jump; -left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; +right; +moveright; wait7; -moveright; -right; -duck"
alias strafe.pW1_left "+left; +moveleft; wait7; -moveleft; -left;"
alias strafe.pW1_right "+right; +moveright; wait7; -moveright; -right;"
alias _jump "+jump; wait; -jump

// Bind [4-Strafe]
; bind x "pre_pW1.LJ4" // Pre-Strafe Runup (Further)

Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "alt" "+sgstrafe"


// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias wait7 "wait5; wait;"

// Multi-Strafe
alias strafe.pW1_4 "+jump; +left; +moveleft; wait7; -moveleft; -jump; -left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; +right; +moveright; wait7; -moveright; -right; -duck"
alias strafe.pW1_left "+left; +moveleft; wait7; -moveleft; -left;"
alias strafe.pW1_right "+right; +moveright; wait7; -moveright; -right;"
alias _jump "+jump; wait; -jump

// Pre-Strafe
alias s.pW1_run "+forward; wait40; wait10; wait10; -forward"
alias s.pW1_pre "+jump; +duck; cl_yawspeed 135; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_pW1.LJ4 "s.pW1_run; -jump; wait5; -duck; strafe.pW1_4"
alias pre_pW1.LJ4 "s.pW1_pre; -jump; strafe.pW1_4"


// Bind [4-Strafe] bind "x" "pre_pW1.LJ4" // Pre-Strafe Runup (Further)

#1Niciun icon zyllEE la data de Dum Iun 03, 2012 10:40 am

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